Founderia is my primary creative project — a fictional universe spread across multiple independent websites that function together as an alternate-reality game. Each site appears to be an unrelated niche publication: an architecture magazine, a science fiction museum, a set of overland travel guides, an independent press. The connections between them surface only through subtle shared details, absences, and voice.
The world underneath is one where humans have mostly disappeared — uploaded, migrated, or simply gone — and the beings who remain tend the physical infrastructure with patient, precise care. That premise is never stated on any of the sites. It's conveyed entirely through what's missing: no staff, no visitors, no commerce, no institutions. The voice discipline is the narrative mechanism.
The whole project is built through deep collaboration with AI. I'm at best a co-creator, more often a curator and editor. That's not a limitation — it's the method, and it's part of what makes the scope possible. Work about the blurring of human and artificial intelligence, made through a process that blurs human and artificial intelligence.
The corporate site for the platform at the center of the universe lives at founderia.com. Dark, Tron-style design with a WebGL particle world. The blog timeline spans from early devlog posts through post-acquisition platform evolution, dated 2020–2040. The tone is polished, institutional, and deliberately opaque — a tech company that has outlived the context that would make its announcements legible.