3D FUNDAMENTALS SERIES

# Cube

by Chris Duesing

## The 3D Cube

The 3d cube is the most common first object in almost every 3d modeling package, and because it is the simplest 3d shape and provides a good foundation for learning about the basic principles of 3d modeling. A cube is also a good choice when starting to learn 3d printing, as it is a very simple shape to model and print. The cube also makes a good starting point for exploring more advanced modeling concepts such as subdivision surfaces and boolean operations.

Mathematically, A cube is an object in 3d space that has six faces, eight vertices, and twelve edges. It is a regular hexahedron, meaning that all of its faces are squares. A cube is also a Platonic solid, meaning that it is a three-dimensional shape that has all of its faces the same size and shape and all of its vertices the same distance from each other.

The cube is the basic starting point for modeling architecture in 3d modeling programs. By extruding and manipulating the cube, you can create any number of 3d shapes, from the simplest to the most complex.

When starting to learn 3d modeling, it is important to understand the basic principles of 3d modeling. These include understanding the difference between a face and an edge, understanding vertices, and understanding how to create and manipulate 3d shapes. These concepts are best learned by starting with a simple shape such as a cube. To create a cube, start with a square. Then, extrude the square into a 3d shape by pulling the sides out to create the six faces of the cube. To create the vertices, simply add more points to the square. To create the edges, connect the vertices with lines.